Sunday, February 20, 2011

2007 Demo Reel

I found the hi-resolution version of my demo reel after I graduated school and re uploaded it to YouTube. Apparently google video is not longer.

2007 Demo Reel

The funny thing is this is probably my most up to date reel, for the most part working as a Tech Artist I have found that there gets to be fewer tangible things that can be put to a reel. Sure I am able to still work on character rigs, and sometimes get my hands on some animation, but for the most part if find that my days go to working with artists, debugging build errors, and training artists in custom tools.

I am now supporting the entire maxscript library for the studio I am at, but any scripts I create are owned by them so its dodgy to know what exactly I can share.

That being said, when this new title comes out I will be able to post my new character rigs, and will try to share some of the scripts I put together to speed up the rigging process.

Monday, February 14, 2011

Awesome Video on Cloth geometry

Dan Miller pointed this out to me as he was on his quest to improve characters and geometry flow.

Its a great little video on how to switch up your geometry so that cloth deforms better, or more natural.

http://www.cgrealm.org/CGVT/3D/200808/30-2056.html

Sunday, February 13, 2011

Art School Drawings

I have been gathering some of my old art school drawings together as I am now venturing to focus on my drawing skills again, a vital thing to keep sharp.

Its been ages since I have drawn anything so I dug these up to remind myself that I once could draw and that it cant be too far off to get my skills back up. There is a weekly figure drawing class I am going to begin attending again, focusing mainly on the figure and to remind myself how the muscles move under the skin.

I have also started a personal project, one that will get posted more on later, but I have set myself a goal to create a character from concept down to animation, focusing mainly on facial animation, and some of the more advanced blendshape features that we just cant do in most of our game engines.

In the mean time enjoy some of these drawings I dug up.




Did this one all in photoshop, took an image and painted over it



This was done with pencil


Pen


Charcoal